AI Insights · Timothy · April 2022
Top 5 2D Anime Games on iOS in Israel: Q1 2022
Explore the performance trends of the top 5 2D anime games on iOS in Israel during Q1 2022, highlighting key metrics such as weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 2D anime games on the iOS platform in Israel showcased diverse performance trends. Here's a closer look at how each game fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Hero Wars: Alliance RPG from Nexters Global LTD saw an interesting journey in Q1 2022. Weekly revenue peaked at approximately $7.5K in mid-February, with significant fluctuations, including a dip to around $2K in mid-January. Downloads experienced an upward trend in early February, peaking at 3.3K, while active users increased from around 2.1K at the start of January to a high of 4.5K in mid-February.
YOYO Doll: Girl Dress Up Games by Beijing Sanyi Mutual Entertainment Technology Development Co., Ltd. showed a decline in weekly downloads, starting at 416 in the second week of January and dropping to just 19 by the end of March. Active users followed a similar trend, decreasing from over 1K in early January to 484 by the end of the quarter.
Yu-Gi-Oh! Duel Links by KONAMI exhibited fluctuating performance. Weekly revenue peaked at approximately $2.8K in the second week of January but dropped to around $125 by late March. Downloads were generally low, with a notable spike to 447 in the last week of February. Active users saw a slight decline from 1.3K in early January to around 1.2K by the end of March.
Gacha Life from Lunime Inc. had modest weekly downloads, with figures hovering around 90 throughout the quarter. Active users remained relatively stable, averaging around 580. Revenue contributions were minimal, peaking at $78 in the first week of January.
Gacha Club, also from Lunime Inc., mirrored the performance of Gacha Life in terms of downloads and active users. Downloads ranged between 23 and 118, while active users stayed around 1.4K. There was no significant revenue generated during the quarter.
For more detailed insights and data, visit Sensor Tower.